function skill_db( skill ){
	switch( skill ){
		case "Lex Aeterna":
			var val = 1;
			if(document.creator.LEXAETERNA.checked)
				val = 2;
			break;
		case "Suffragium":
			var val = eval(document.creator.SUFFRAGIUM.value);
			break;
		case "Assumptio":
			if(document.creator.ASSUMPTIO.checked)
				var val = 0.66;
			else
				var val = 1;
			break;
		case "Musical Lesson":
			var val = eval(document.creator.MUSICALLESSON.value);
			break;
		case "A Poem of Bragi":
			var val = eval(document.creator.POEMBRAGI.value);
			break;
		case "Acid Demonstration":
			var val = eval(document.creator.ACIDEMO.value);
			break;
		case "guild":
			var SharpHawkEyes = eval(document.creator.HAWKEYES.value);
			if(document.creator.BATTLEORDER.checked){
				var val = [5,0,0,5,5+SharpHawkEyes,0];
				document.creator.MODE.checked = true;
			}
			else
				var val = [0,0,0,0,0+SharpHawkEyes,0];
			break;
		case "breathing":
			var val = [	eval(document.creator.BREATHING.value),
						0,
						0,
						eval(document.creator.BREATHING.value),
						eval(document.creator.BREATHING.value),
						0
					];
			break;
		case "marionette":
			var val = [0,0,0,0,0,0];
			if(document.creator.MARIONETTE_CRE.checked){
				val[3] = Math.floor(eval(document.creator.MC_INT.value)/2);
				val[4] = Math.floor(eval(document.creator.MC_DEX.value)/2);
			}
			break;
		case "gospel":
			var val = 0;
			if(document.creator.GOSPEL.checked)
				val = 20;
			break;
		case "sn_wife":
			var val = 0;
			if(document.creator.SNWIFE_CRE.checked)
				val = 1;
			break;
	}
	return val;
}

